The Ultimate Guide to Keyshot Materials: Where to Find Them and How to Apply Them
How to Download and Use Keyshot Materials for Stunning Renders
Keyshot is a powerful 3D rendering software that allows you to create realistic visuals of your models and designs. One of the features that makes Keyshot stand out is its material library, which contains hundreds of preset materials that you can apply to your scenes with a simple drag and drop.
Keyshot Materials Download
But what if you want to use custom materials that are not included in the default library? Or what if you want to share your own materials with other Keyshot users? In this article, we will show you how to download and use Keyshot materials from the online Keyshot Cloud, as well as how to save and edit your own materials in Keyshot.
What are Keyshot Materials?
Keyshot materials are files that define the appearance and behavior of a surface in Keyshot. They can include properties such as color, texture, reflectivity, transparency, bump, displacement, and more. Keyshot materials are based on physically accurate models that simulate how light interacts with different types of materials in the real world.
Keyshot materials are organized into different categories, such as metal, plastic, glass, wood, fabric, etc. Each category contains several subcategories and variations of materials that you can choose from. For example, under the metal category, you can find materials such as aluminum, brass, chrome, copper, gold, iron, steel, etc.
You can access the material library by clicking on the Library tab on the top right corner of the Keyshot interface. You can also use the search bar to find a specific material by name or keyword. To apply a material to your scene, simply drag and drop it onto the desired part of your model.
How to Download Keyshot Materials from the Keyshot Cloud?
The Keyshot Cloud is an online library where you can find and download additional materials for Keyshot. The Keyshot Cloud is also a platform where you can share your own custom materials and resources with other Keyshot users.
To access the Keyshot Cloud, you need to have an account on the Keyshot website. You can create one for free by clicking on the Sign Up button on the top right corner of the website. Once you have an account, you can log in to the Keyshot Cloud by clicking on the Cloud tab on the top right corner of the Keyshot interface.
On the Keyshot Cloud, you can browse through different categories of materials and resources, such as metals, plastics, fabrics, textures, environments, backplates, etc. You can also use the search bar to find a specific material or resource by name or keyword. To download a material or resource from the Keyshot Cloud, simply click on the Download button below its thumbnail. The file will be saved in your Downloads folder by default.
To use a downloaded material or resource in Keyshot, you need to import it into your project. To do this, click on the Import button on the bottom left corner of the Library tab. Then navigate to the folder where you saved the downloaded file and select it. The file will be added to your In-Project Library under the Imported category. You can then drag and drop it onto your model as usual.
How to Edit Materials in Keyshot?
Once you have applied a material to your model, you may want to edit its properties to achieve the desired look. Keyshot allows you to edit materials in various ways, depending on the type and complexity of the material. You can edit materials using the Material Tab of the Project Window, or the Material Graph if you are a Keyshot Pro user.
The Material Tab of the Project Window shows the properties and parameters of the selected material. You can access the Material Tab by using any of the following methods:
Double-click a part on a model in the Real-time View.
Double-click the material thumbnail in the In-Project Library.
Right-click a part in the scene tree and select Edit Material.
Select the part in the Scene Tree and select Edit Material from the Properties pane.
The Material Tab will show different options depending on the material type. For example, for a metal material, you can adjust properties such as color, roughness, anisotropy, bump, etc. For a plastic material, you can adjust properties such as color, transparency, refraction index, roughness, etc. For more detailed information on material settings and types, please see the Material Types section of the Keyshot Manual.
The Material Graph is a feature available for Keyshot Pro users that allows you to create and edit complex materials using nodes and connections. The Material Graph shows the structure and components of a material, such as textures, labels, layers, materials, etc. You can access the Material Graph by right-clicking on a material thumbnail in the In-Project Library and selecting Edit Material Graph.
The Material Graph allows you to add, remove, modify, and connect nodes to create custom materials. You can also use presets and utilities to speed up your workflow. For more detailed information on how to use the Material Graph, please see the Material Graph section of the Keyshot Manual.
How to Save and Share Materials in Keyshot?
If you have created or edited a custom material in Keyshot, you may want to save it for future use or share it with other Keyshot users. Keyshot offers different ways to save and share materials, depending on your needs and preferences.
One way to save a material is to add it to your In-Project Library, which is a collection of materials, textures, labels, environments, etc. that are used in your current project. To add a material to your In-Project Library, simply drag and drop it from the Material Tab of the Project Window onto the In-Project Library panel. You can also right-click on a material thumbnail in the In-Project Library and select Add to Library. The material will be saved in the Imported category by default, but you can move it to another category if you wish.
To use a material from your In-Project Library in another project, you need to export it as a Keyshot Material (.kmat) file. To do this, right-click on a material thumbnail in the In-Project Library and select Export Material. Then choose a folder and a file name for the .kmat file and select Save. The .kmat file can then be imported into another project by clicking on the Import button on the bottom left corner of the Library tab.
Another way to save and share materials in Keyshot is to use the Keyshot Package (.ksp) file format. A .ksp file is a compressed file that contains your entire scene, including all custom materials, textures, HDRI files, etc. A .ksp file can only be opened in Keyshot and is useful for collaborating on a project with a team or customers.
To save a .ksp file, select File > Save Package... from the Keyshot menu. This will allow you to select where you want to save your package file. Provide a file name for the .ksp file and select Save. The .ksp file can now be shared with other Keyshot users.
To open a .ksp file, use the same method as opening a Keyshot (.bip) file, selecting File > Open... or Import... from the Keyshot menu. After loading the file, Keyshot will ask if you would like to copy the files to your content folder or keep them in a single folder. Select Copy Files if you would like to use the resources saved in the package (like textures or HDRIs) in other scenes.
How to Create Multi-Materials in Keyshot?
A Multi-Material is a special type of material that allows you to cycle through a variety of materials within a single "container" material. A Multi-Material can be useful for setting up material variations, color studies, or non-destructive material swapping. A Multi-Material is an advanced material feature available for Keyshot Pro users.
To create a Multi-Material, you can use any of the following methods:
When editing a material, select the three-arrow Multi-Material icon above the Material Type drop-down to convert a single material to a Multi-Material.
Right-click an item with the relevant material in the Real-Time View and select Convert to Multi-Material.
Convert a material of an item in the Real-time View to a Multi-Material by Shift+drag and drop from the library.
Right-click a material in the In-Project Library and select Convert to Multi-Material.
To add sub-materials to a Multi-Material, you can use any of the following methods:
Drag-and-drop a material preset from the Materials library into the Multi-Material list.
Shift+drag-and-drop a material from the library onto a part in the Real-time View.
Add new materials via the list using the buttons on the side of the Multi-Material list.
Select multiple materials in the In-Project Library, right-click and select Combine Selection into a Multi-Material.
To view or edit the different sub-materials in your list, simply select a sub-material to make it active in the Real-time View. You can also use the arrow keys to cycle up or down through the list. The thumbnail of in the In-Project Library will show the active sub-material combined with a label signifying that the material is a Multi-Material.
You can also use the Material Graph to create and edit complex Multi-Materials using nodes and connections. To access the Material Graph, right-click on a Multi-Material thumbnail in the In-Project Library and select Edit Material Graph. The Material Graph will show the structure and components of the Multi-Material, such as textures, labels, layers, materials, etc. You can add, remove, modify, and connect nodes to create custom Multi-Materials. You can also use presets and utilities to speed up your workflow.
How to Use Multi-Materials in Studios?
Studios are a feature available for Keyshot Pro users that allow you to create and save different scenes with different camera, environment, model, and material settings. Studios are useful for presenting different variations of your product or design, or for comparing different options side by side.
One of the benefits of using Studios is that you can easily switch between different sub-materials of a Multi-Material without having to edit the material itself. For example, if you have a Multi-Material that contains different colors or textures of a plastic material, you can create different Studios that show each color or texture on your model.
To use Multi-Materials in Studios, you need to follow these steps:
Create a Multi-Material and apply it to your model as explained in the previous section.
Hit the U-key to bring up the Studios window. You can also access it from the Window menu.
Add a Studio by clicking on the plus icon on the bottom left corner of the Studios window. Name it accordingly.
Select the sub-material that you want to use for this Studio from the Multi-Material list. You can also adjust other settings such as camera, environment, model, etc.
Repeat steps 3 and 4 for each variation that you want to create using the same Multi-Material.
Make sure that the Multi-Materials checkbox is active in the Studios window. This will ensure that the sub-materials are saved with each Studio.
To switch between different Studios, simply click on their thumbnails in the Studios window. You can also use the arrow keys to cycle through them.
Using Multi-Materials in Studios is a simple and effective way to showcase different options or variations of your product or design. You can also use other features such as Configurator or Model Sets to create more complex and interactive presentations.
In this article, we have learned how to download and use Keyshot materials from the online Keyshot Cloud, as well as how to save and edit your own materials in Keyshot. We have also learned how to create and use Multi-Materials, which are a powerful feature that allows you to cycle through different materials within a single container material. Finally, we have learned how to use Multi-Materials in Studios, which are a feature that allows you to create and save different scenes with different settings.
Keyshot materials are an essential part of creating realistic and stunning renders of your models and designs. By using the tips and tricks in this article, you can enhance your workflow and creativity with Keyshot materials. We hope you have enjoyed this article and found it useful. If you have any questions or feedback, please feel free to leave a comment below. a27c54c0b2